Summary: Week 1 and 2
KIT109 - Fur Force: Kittens on Call » Devlog
Summary - Week 1 and 2:
A quick summary of everything I added in week 1-2 of the project:
- Made basic movement for player
- Introduced shooting water mechanism
- Made basic tilemap
- Introduced basic interactions with environment (colliding, jumping etc.)
- Create horse mount
- Made horse mountable and rideable
- Introduced destructible blocks
- Created an item that can be picked up and thrown (Axe)
- Introduced melee attack function
- Made item store behind player
- Bug fixed (When using melee attack and throwing at the same time, caused glitch)
- Introduced controller support (tested and working with xbox controller)
- Created second player for testing
- Created camera features
- Camera follows player
- Camera always keeps all players on screen
- Camera is confined within boundaries
- Camera allows look ahead distance
- Bug: Camera starts in a certain location and then snaps to player on start
- Axe destroys bricks when picked up near bricks. Should only destroy on attack or if thrown
- Camera is a bit shaky and jittery
Bugs Unresolved:
- Bug: Camera starts in a certain location and then snaps to player on start
- Axe destroys bricks when picked up near bricks. Should only destroy on attack or if thrown
- Camera is a bit shaky and jittery
Get KIT109 - Fur Force: Kittens on Call
KIT109 - Fur Force: Kittens on Call
Help the Fur Force team on their mission to save a poor mother and her baby kittens from the arsonist humans!
Status | Prototype |
Author | woofleboofle |
Genre | Platformer |
Tags | 2D, Action-Adventure, Co-op, Multiplayer |
More posts
- Progress Devlog 1 - Player Movement4 days ago
- Game Concept22 days ago
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