Summary - Week 3


Summary - Week 3 and 4:

A quick summary of everything I added in weeks 3-4 of the project:

Week 3:

  • Improved  gamepad / controller support
  • Added Keyboard + Mouse control set
  • Created full pickup and switching weapons functionality
  • Dropping weapons is now possible
  • Fixed bug where player sometimes gets stuck on gameobject tiles
  • Improved keyboard controls
Week 4:
  • Major fix: Finally fixed problem with weapons now showing when picked up in WebGL build.  (Issue was to do with re-parenting an object but using the scale of the parent at the same time). Making the scale change of the weapon independent of any parents resolved the bug.  
  • Created home scene with village and cabins
  • Added plants and trees for atmosphere
  • Made main cabin that could be entered and exited (added a concealing layer to hide objects and npcs)
  • Created crawling baby kitten
  • Added dialogue for NPCs
  • Improved camera so it doesn’t snap on loading scene (still a little buggy)
  • Zoomed scene out so there is more playing space
  • Fixed collider issue for when a secondary player is introduced (this will enable collisions between players and picking up / throwing players)
  • Added holster weapons function
  • Made horse auto move when in the way of dialogue areas

Bugs unresolved:

  • Axe flies wildly when thrown
  • Web version causing glitches such as weapons disappearing, objects flying
  • Would like the camera view to be bigger, but having issues when increasing the orthographic size.
  • When holstering a weapon, and unholstering, it doesn’t always unholster the most recent weapon.
  • Camera still a little shaky. 

Get KIT109 - Fur Force: Kittens on Call

Leave a comment

Log in with itch.io to leave a comment.